A utility extension for the HTML canvas, with plug and play interactive navigation, a controlled animation loop, layering, and a full suite of existig functions and missing ones (strokeArc, fillArc, circle,..)
An evolution simulator using matter.js to provide an environment.
The simulation forgoes physical mutation in favour of behavioural mutation.
the upload and storing of local patterns. It uses a cyclic universe, and can be resized
from the menu.
My Curriculum vitae, including my educational background, interests and more notable projects.
A vanilla JS gravity simulator with collision handling and a minimal interface.
Built to be lightweight and fast, the gameloop and animation loops are fully decoupled.
Input in Pseudo code and have it converted into various scripting languages.
A simpler way to write markup, HTMA uses tabulation to close elements, removing
the need for closing tags as well as a few other abbreviations of HTML eg. ID and classes can be set using CSS notation
A lightweight, fully configurble, classical neural net implemented in JS. The interface uses JS Plumb and other UI libraries for a full click & drag experience.
The concept was for mathematical functions to be performed on input signals through the splitting and re-combining of said signals.
Classic pixel games, rendered entirely using the HTML display system. Take the same player through multiple games, and shoot everything you see...
A Flash animation series that follows a genetic experiment taking revenge on those who have tried to control him.
An overlay scroll plugin that imitates OSx, with thin, rounded scrollbars that appear on interaction.
The Royal Game of Ur is the oldest found game with instructions. This is a visual experiment with the game.